Hotel Dusk Room 215 – Handheld Fun

Posted: March 22, 2011 in Games
Tags: , , , , ,

Platform: Nintendo DS

I have had this game for a while now, but I have only just unburied my DS out of the back of my sock drawer and started playing it.  Why on earth did it take me so long to pick this game up and play?!  I really have been missing out – until now.

It is by far one of the best Nintendo DS games out there.  The setting is based inside a hotel, and the aim of the game is to find your missing ex colleague Bradley who seems to have gone off the straight and narrow a bit.  You play Kyle Hyde, a salesman who has visited the hotel to pick up a package.  During your stay, you meet various types of people who are all linked in some way to certain mysteries that have been happening around the place.  Your task of finding Bradley and simply collecting a package turns into a bit more than that as you try to find answers to just what the hell is going on around here.

It’s a point and click adventure type puzzle game, and it works really well with the handhelds stylus.  You hold the DS like a book, and on the bottom screen you have a little marker telling you where you are that you drag and move around with the stylus to help you walk around the hotel, and on the top screen, you have the actual graphical image of everything around you.  It’s wonderfully done, and it makes really good use of the handhelds unique features.  There are plenty of puzzles to keep you occupied, but this game does focus mainly on the dialogue.

Coming into contact with people around the hotel is always fun and it’s when the graphics really shape up.  You get given some dialogue to choose from, but be careful you don’t make that person mad by saying the wrong thing, or else it could be game over and you will have to start at the beginning of that  chapter again.  The key here is to make sure that you save regularly, just before you come into contact with anyone, because you never know.  Having to start again for saying the wrong thing is quite annoying, and takes away the free-roam feel of this game.  The wrong dialogue ends up turning from fun, to ‘taking the piss’.  As for the graphics, this game is stunning for a DS game.  Kyle and the other people in the game look as though they have been sketched wonderfully with a pencil.  They’re all in black and white, which helps give them an eerie feel, and the animations they have are really good, as they move their facial expressions and bodies whilst talking.  It looks a bit like a sketch book come to life, or like an old-fashioned newspaper comic strip.  Remember the Ah-Ha video for ‘Take On Me’?  It looks a bit like that…(I’m not sad for comparing it to that, honest!)

There are ten chapters in this game altogether.  It starts off easy, as saying the wrong dialogue doesn’t really come into effect until half way through.  But when it does come into effect, it can become a real ball ache.  That for me is why this game only gets a 9 and not a 10.  I understand it’s there to make the game harder, but the game is hard enough without the need for this as some of the puzzles can take some thinking.  You will find yourself lost in limbo a bit too.  You’ll end up asking the question ‘what am I supposed to do next?’ a lot, and I will admit to using the walk through a couple of times!  Other than that, it is one of the best DS games out there so go and get it if you haven’t already done so!

9/10

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